> For the complete documentation index, see [llms.txt](https://gmd-scripts.gitbook.io/gmd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gmd-scripts.gitbook.io/gmd/gmd_loadingscreen/loadingscreen-configs/use-mymultichar.md).

# Use MyMultichar

Tutorial use MyMultichar Blackscreen Fix

#### If you use MyMultichar you need another change, for this navigate to the path:MyMultichar/client/client.lua in the line: 42 to 53

#### Replace:

{% code title="client.lua" lineNumbers="true" %}

```
Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        if NetworkIsSessionStarted() then
            Citizen.Wait(100)
			gotCharData = false
            TriggerServerEvent('myMultichar:GetPlayerCharacters')
            setPlayerInVoid()
            return -- break the loop
        end
    end
end)
```

{% endcode %}

#### with

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```
 Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        if NetworkIsSessionStarted() then
            Citizen.Wait(100)
            gotCharData = false
            TriggerServerEvent('myMultichar:GetPlayerCharacters')
            setPlayerInVoid()
            --GMD_loadinscreen Change
            TriggerEvent("GMD_Loadingscreen:CloseUI")
            return -- break the loop
        end
    end
end)
```

{% endcode %}

## Of course&#x20;

### you can also choose when the loading screen stops. with&#x20;

### TriggerEvent("GMD\_Loadingscreen:CloseUI")
