GMD_Scripts
  • INFORMATION
  • 🥵GMD_ChipChallenge
    • Install on Server
    • ⚙️Config
    • HowTo Add own Chips
  • 📡GMD_WalkieTalkie
    • 🗜️Install on Server
    • ⚙️Config
  • 🛬GMD_Entry
    • 🗜️Install on Server
    • ⚙️Config Script
  • 🪖GMD_ArmySystem
    • Installation
    • Troubleshooting
    • Configuration
      • Basic Config
      • Crafting Config
      • Raid Config
      • Server Config
    • API Developer
      • Events
      • functions
  • 🎅GMD_Christmas
    • ⚙️INSTALLATION
    • 🎮USAGE
  • 🏛️GMD_ServerWealthEngine
    • Install
    • Server Tax
      • Job Tax
      • Vehicle Tax
      • QS-Scripts
        • qs-billing
      • ESX Scripts
        • esx_billing
      • myScripts
        • myBilling
    • Server Vault Settings
      • QS-Scripts
        • qs-fuelstations
        • qs-housing
      • MyScripts
        • myShops
        • myWeaponshop
        • myVehicleshop
        • myProperties
        • myVehicleshop
      • ESX Scripts
        • esx_weaponshop
        • esx_shops
        • esx_vehicleshop
  • 📽️GMD_Loadingscreen
    • Loadingscreen Configs
      • Config Styles
      • Config LUA
      • SteamAPI Config
      • Use MyMultichar
    • Install on Server
      • Install
  • 🏦Database - Debian 10
  • 🏦Database- Debian 11
    • server console commands
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On this page
  • Of course
  • you can also choose when the loading screen stops. with
  • TriggerEvent("GMD_Loadingscreen:CloseUI")
  1. GMD_Loadingscreen
  2. Loadingscreen Configs

Use MyMultichar

Tutorial use MyMultichar Blackscreen Fix

If you use MyMultichar you need another change, for this navigate to the path:MyMultichar/client/client.lua in the line: 42 to 53

Replace:

client.lua
Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        if NetworkIsSessionStarted() then
            Citizen.Wait(100)
			gotCharData = false
            TriggerServerEvent('myMultichar:GetPlayerCharacters')
            setPlayerInVoid()
            return -- break the loop
        end
    end
end)

with

client.lua
 Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        if NetworkIsSessionStarted() then
            Citizen.Wait(100)
            gotCharData = false
            TriggerServerEvent('myMultichar:GetPlayerCharacters')
            setPlayerInVoid()
            --GMD_loadinscreen Change
            TriggerEvent("GMD_Loadingscreen:CloseUI")
            return -- break the loop
        end
    end
end)

Of course

you can also choose when the loading screen stops. with

TriggerEvent("GMD_Loadingscreen:CloseUI")

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Last updated 2 years ago

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