HowTo Add own Chips

First, add another ChipType. Please note to add a comma at the end of the second-to-last ChipType, like this:

Next, go to start_cl.lua and add your additional ChipType here.

Once you've done that, go to function_cl.lua, starting at line 167, and add your new chip here as well. This is where it gets interesting. Set an AnimpostfxPlay to your liking. You can find the names of the effects here: ScreenEffectList. Test them out, as some may not work!

Also, add your ShakeEffect. You can find them here: ShakeEffectList

Take note of the effect names; we'll need them again!

After you've done that, go to line 235 and also add your additional ChipType here. The ShakeEffects will be reset here upon the player's death.

WARNING: YOU MUST PERFORM THIS FOR EACH StartCHIPTYPE FUNCTION!!

Finally, in the startChallengeTimer() function, add your own chip, and that's it! Now you can use your very own chip!!!

!!! FINISHED !!!

Now you can use your very own chip!

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